15 #ifndef QweakSimWShutters_h
16 #define QweakSimWShutters_h 1
21 #include "G4LogicalVolume.hh"
52 G4RotationMatrix*
Rot;
G4VPhysicalVolume * WShutters_Physical
G4LogicalVolume * WShutters_Logical
QweakSimWShuttersMessenger * WShutters_Messenger
G4int GetWShuttersNumber()
G4double WShutters_CenterXPosition
G4double GetWShutters_CenterPositionInZ()
G4VSolid * WShutters_Solid
void SetWShutters_CenterPositionInX(G4double xPos)
G4double WShutters_CenterZPosition
QweakSimMaterial * pMaterial
void SetWShuttersNumber(G4int n)
Definition of elements and materials.
~QweakSimWShutters()
Destructor.
G4double GetWShutters_LengthInY()
G4double GetWShutters_LengthInX()
void ConstructWShutters(G4VPhysicalVolume *)
G4double GetWShutters_LengthInZ()
G4double WShutters_CenterYPosition
G4Material * WShutters_Material
void SetWShutters_LengthInX(G4double dim)
G4double WShutters_Length_Z
void SetWShutters_CenterPositionInY(G4double yPos)
void SetWShutters_LengthInZ(G4double dim)
void SetWShutters_CenterPositionInZ(G4double zPos)
G4double GetWShutters_CenterPositionInY()
G4double GetWShutters_CenterPositionInX()
QweakSimWShutters(G4int n)
Constructor.
G4double WShutters_Length_X
G4VisAttributes * WShutters_VisAtt
void SetWShuttersMaterial(G4String)
void SetWShutters_Material(G4String)
void SetWShutters_LengthInY(G4double dim)
G4double WShutters_Length_Y