10 #include "G4Circle.hh"
122 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
127 circle.SetScreenSize(0.01);
128 circle.SetFillStyle(G4Circle::filled);
130 G4Colour colourHit(1.,1.,0.);
132 G4VisAttributes attribs(colourHit);
133 circle.SetVisAttributes(attribs);
135 pVVisManager->Draw(circle);
G4ThreeVector originVertexPosition
G4ThreeVector localMomentum
G4ThreeVector worldMomentum
const G4LogicalVolume * pLogV
const QweakSimTriggerScintillator_DetectorHit & operator=(const QweakSimTriggerScintillator_DetectorHit &right)
G4double originVertexKineticEnergy
G4double crossSectionWeight
G4double currentTotalEnergy
G4double originVertexTotalEnergy
G4ThreeVector originVertexMomentumDirection
QweakSimTriggerScintillator_DetectorHit()
int operator==(const QweakSimTriggerScintillator_DetectorHit &right) const
G4Allocator< QweakSimTriggerScintillator_DetectorHit > QweakSimTriggerScintillator_DetectorHitAllocator
G4ThreeVector currentMomentumDirection
virtual ~QweakSimTriggerScintillator_DetectorHit()
G4double currentKineticEnergy