28 : theEventAction(anEventAction)
30 G4cout << G4endl <<
"###### Calling QweakSimEventActionMessenger::QweakSimEventActionMessenger() " << G4endl << G4endl;
56 G4cout << G4endl <<
"###### Leaving QweakSimEventActionMessenger::QweakSimEventActionMessenger() " << G4endl << G4endl;
63 G4cout << G4endl <<
"###### Calling QweakSimEventActionMessenger::~QweakSimEventActionMessenger() " << G4endl << G4endl;
71 G4cout << G4endl <<
"###### Leaving QweakSimEventActionMessenger::~QweakSimEventActionMessenger() " << G4endl << G4endl;
void EnableTrigger(const G4String value)
G4UIcmdWithoutParameter * theTriggerShowCommand
void SetPrintHits(bool value)
G4UIcmdWithABool * thePrintHitsCommand
void SetNewValue(G4UIcommand *, G4String)
G4UIcmdWithAString * theTriggerEnableCommand
G4UIdirectory * theTriggerDir
G4UIcmdWithAString * theTriggerDisableCommand
QweakSimEventAction * theEventAction
~QweakSimEventActionMessenger()
void DisableTrigger(const G4String value)
QweakSimEventActionMessenger(QweakSimEventAction *)
Mainly filling/storing the hit event structure at the end of an event.