11 #include "G4Circle.hh"
38 worldPos = G4ThreeVector(0.0,0.0,0.0);
39 localPos = G4ThreeVector(0.0,0.0,0.0);
222 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
228 G4Colour colourHit (255/255., 255/255., 0/255.);
230 G4VisAttributes attribs(colourHit);
233 circle.SetScreenSize(0.01);
234 circle.SetFillStyle(G4Circle::filled);
235 circle.SetVisAttributes(attribs);
237 pVVisManager->Draw(circle);
261 <<
" (nsec) --- local (x,y,z) [cm] "
G4ThreeVector currentMomentumDirection
int operator==(const QweakSimLeadGlass_DetectorHit &right) const
G4double originVertexTotalEnergy
G4double currentTotalEnergy
G4double currentKineticEnergy
G4ThreeVector originVertexMomentumDirection
G4double depositedEnergyHit
G4ThreeVector originVertexPosition
const G4LogicalVolume * pLogV
virtual ~QweakSimLeadGlass_DetectorHit()
G4ThreeVector localExitPos
QweakSimLeadGlass_DetectorHit()
G4double originVertexKineticEnergy
const QweakSimLeadGlass_DetectorHit & operator=(const QweakSimLeadGlass_DetectorHit &right)
G4ThreeVector localMomentum
G4ThreeVector worldMomentum
G4Allocator< QweakSimLeadGlass_DetectorHit > QweakSimLeadGlass_DetectorHitAllocator