11 #include "G4Circle.hh"
38 worldPos = G4ThreeVector(0.0,0.0,0.0);
39 localPos = G4ThreeVector(0.0,0.0,0.0);
200 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
206 G4Colour colourHit (255/255., 255/255., 0/255.);
208 G4VisAttributes attribs(colourHit);
211 circle.SetScreenSize(0.01);
212 circle.SetFillStyle(G4Circle::filled);
213 circle.SetVisAttributes(attribs);
215 pVVisManager->Draw(circle);
G4ThreeVector localExitPos
G4double originVertexTotalEnergy
G4ThreeVector originVertexPosition
QweakSimPMTOnly_DetectorHit()
G4ThreeVector worldMomentum
G4Allocator< QweakSimPMTOnly_DetectorHit > QweakSimPMTOnly_DetectorHitAllocator
virtual ~QweakSimPMTOnly_DetectorHit()
G4double currentTotalEnergy
G4double currentKineticEnergy
int operator==(const QweakSimPMTOnly_DetectorHit &right) const
G4ThreeVector originVertexMomentumDirection
const G4LogicalVolume * pLogV
G4double originVertexKineticEnergy
const QweakSimPMTOnly_DetectorHit & operator=(const QweakSimPMTOnly_DetectorHit &right)
G4ThreeVector localMomentum
G4ThreeVector currentMomentumDirection