9 #include "G4RunManager.hh"
10 #include "G4VisAttributes.hh"
118 G4SDManager* SDman = G4SDManager::GetSDMpointer();
125 G4Colour red (1.,0.,0.);
126 G4Colour blue (0.,0.,1.);
138 G4cout <<
"=== Calling QweakSimLumi::SetUSLumi_PositionInX() " << G4endl;
143 G4cout <<
"=== Leaving QweakSimLumi::SetUSLumi_PositionInX() " << G4endl << G4endl;
149 G4cout <<
"=== Calling QweakSimLumi::SetUSLumi_PositionInY() " << G4endl;
154 G4cout <<
"=== Leaving QweakSimLumi::SetUSLumi_PositionInY() " << G4endl << G4endl;
160 G4cout <<
"=== Calling QweakSimLumi::SetUSLumi_PositionInZ() " << G4endl;
165 G4cout <<
"=== Leaving QweakSimLumi::SetUSLumi_PositionInZ() " << G4endl << G4endl;
171 G4Material* pttoMaterial = G4Material::GetMaterial(materialName);
175 G4cout <<
"=== Changing USLumi material: Look up material " << G4endl;
177 G4cout <<
"=== Changing USLumi material: Now the material is " << materialName << G4endl;
180 G4cerr <<
"=== Error: Changing USLumi material FAILED! " << G4endl << G4endl;
187 G4cout <<
"=== Calling QweakSimLumi::SetUSLumi_Enabled() " << G4endl;
193 G4cout <<
"=== Leaving QweakSimLumi::SetUSLumi_Enabled() " << G4endl << G4endl;
203 G4cout <<
"=== Calling QweakSimLumi::SetUSLumi_Disabled() " << G4endl;
209 G4cout <<
"=== Leaving QweakSimLumi::SetLumi_Disabled() " << G4endl << G4endl;
G4double DSLumi_Position_Y
static QweakSimMaterial * GetInstance()
G4double DSLumi_Position_Z
static const G4bool pSurfChk
G4LogicalVolume * USLumi_Logical
G4VPhysicalVolume * USLumi_Physical
QweakSimMaterial * pMaterial
QweakSimLumiMessenger * LumiMessenger
G4double USLumi_Position_X
void SetUSLumi_Material(G4String)
G4Material * GetMaterial(G4String material)
G4double DSLumi_Position_X
G4VSensitiveDetector * USLumiSD
void SetUSLumi_Disabled()
void SetUSLumi_PositionInX(G4double)
void SetUSLumi_PositionInY(G4double)
G4LogicalVolume * DSLumi_Logical
G4VPhysicalVolume * DSLumi_Physical
G4double USLumi_Position_Y
void ConstructComponent(G4VPhysicalVolume *)
G4RotationMatrix * USLumi_Rot
virtual ~QweakSimLumiDetector()
G4double USLumi_Position_Z
G4RotationMatrix * DSLumi_Rot
G4VisAttributes * USLumi_VisAtt
void SetUSLumi_PositionInZ(G4double)