11 #include "G4Circle.hh"
38 worldPos = G4ThreeVector(0.0,0.0,0.0);
39 localPos = G4ThreeVector(0.0,0.0,0.0);
200 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
206 G4Colour colourHit (255/255., 255/255., 0/255.);
208 G4VisAttributes attribs(colourHit);
211 circle.SetScreenSize(0.01);
212 circle.SetFillStyle(G4Circle::filled);
213 circle.SetVisAttributes(attribs);
215 pVVisManager->Draw(circle);
G4Allocator< QweakSimTungstenPlug_DetectorHit > QweakSimTungstenPlug_DetectorHitAllocator
G4double originVertexKineticEnergy
G4ThreeVector currentMomentumDirection
G4ThreeVector localMomentum
const QweakSimTungstenPlug_DetectorHit & operator=(const QweakSimTungstenPlug_DetectorHit &right)
const G4LogicalVolume * pLogV
G4double currentKineticEnergy
G4double originVertexTotalEnergy
QweakSimTungstenPlug_DetectorHit()
G4ThreeVector originVertexPosition
G4ThreeVector localExitPos
G4double currentTotalEnergy
int operator==(const QweakSimTungstenPlug_DetectorHit &right) const
G4ThreeVector worldMomentum
virtual ~QweakSimTungstenPlug_DetectorHit()
G4ThreeVector originVertexMomentumDirection