28 worldPos = G4ThreeVector(0.0,0.0,0.0);
29 localPos = G4ThreeVector(0.0,0.0,0.0);
140 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
143 G4Colour colourHit (255/255., 255/255., 0/255.);
145 G4VisAttributes attribs(colourHit);
148 circle.SetScreenSize(0.01);
149 circle.SetFillStyle(G4Circle::filled);
150 circle.SetVisAttributes(attribs);
152 pVVisManager->Draw(circle);
158 <<
" (nsec) --- local (x,y,z) [cm] "
G4ThreeVector localMomentum
G4ThreeVector originVertexPosition
G4ThreeVector originVertexMomentumDirection
G4double originVertexTotalEnergy
const QweakSimLumi_DetectorHit & operator=(const QweakSimLumi_DetectorHit &right)
G4double depositedEnergyHit
G4Allocator< QweakSimLumi_DetectorHit > QweakSimLumi_DetectorHitAllocator
virtual ~QweakSimLumi_DetectorHit()
G4ThreeVector worldMomentum
G4double currentKineticEnergy
G4double currentTotalEnergy
G4ThreeVector localExitPos
G4double originVertexKineticEnergy
G4ThreeVector currentMomentumDirection
const G4LogicalVolume * pLogV
int operator==(const QweakSimLumi_DetectorHit &right) const
QweakSimLumi_DetectorHit()