11 #include "G4Circle.hh"
38 worldPos = G4ThreeVector(0.0,0.0,0.0);
39 localPos = G4ThreeVector(0.0,0.0,0.0);
177 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
183 G4Colour colourHit (255/255., 255/255., 0/255.);
185 G4VisAttributes attribs(colourHit);
188 circle.SetScreenSize(0.01);
189 circle.SetFillStyle(G4Circle::filled);
190 circle.SetVisAttributes(attribs);
192 pVVisManager->Draw(circle);
G4ThreeVector worldMomentum
QweakSimTarget_DetectorHit()
G4ThreeVector localMomentum
G4ThreeVector currentMomentumDirection
int operator==(const QweakSimTarget_DetectorHit &right) const
G4double currentTotalEnergy
G4ThreeVector originVertexPosition
virtual ~QweakSimTarget_DetectorHit()
const G4LogicalVolume * pLogV
G4double originVertexTotalEnergy
G4ThreeVector originVertexMomentumDirection
G4double originVertexKineticEnergy
G4Allocator< QweakSimTarget_DetectorHit > QweakSimTarget_DetectorHitAllocator
const QweakSimTarget_DetectorHit & operator=(const QweakSimTarget_DetectorHit &right)
G4double currentKineticEnergy
G4ThreeVector localExitPos